Apparently there's an elevator? How do I go anywhere besides my house, the street right outside, and the shop next door? I found my invisible front door, but there's no invisible door on the west side of the street, and the east side is a dead end where I can bend her over some boxes.
WASD movement too please--great for one-handed play if you know what I mean... It's closer to the Z button. Switching my hand from the arrows to the z button is unnecessarily cumbersome. If everything can be performed with four buttons, why not position them closer together?
Also, to take a hint from Lars Doucet, "If there is only one possible, unambiguous, non-regrettable action, the action button should just do that one thing." Not bring up a menu with a single option. The Z button in this case is the action button. I found this rather tedious.
Yup, that is already planned, I'm going to place some enemies for you to defeat, if you miss you fall on the ground for a while and they will catch the girl and walk the stages until you can get her back.
Thx for the feedback, that will really help, about the player select the floor to go, I already think about it, will make sense when we have more places to go.
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Apparently there's an elevator? How do I go anywhere besides my house, the street right outside, and the shop next door? I found my invisible front door, but there's no invisible door on the west side of the street, and the east side is a dead end where I can bend her over some boxes.
Answer: To access the elevator, both shop items must be purchased and you must have 500 SXP in your wallet. The "Area Closed" alley will then open.
Unfortunately, these arbitrary requirements are not made clear to the player.
WASD movement too please--great for one-handed play if you know what I mean... It's closer to the Z button. Switching my hand from the arrows to the z button is unnecessarily cumbersome. If everything can be performed with four buttons, why not position them closer together?
Also, to take a hint from Lars Doucet, "If there is only one possible, unambiguous, non-regrettable action, the action button should just do that one thing." Not bring up a menu with a single option. The Z button in this case is the action button. I found this rather tedious.
Source: https://www.fortressofdoors.com/oil-it-or-spoil-it/
the game is definitely blanking on design principles, what the hell does the book even do?
the mouse can be used to click the buttons in the lower HUD, but at that point just make it point and click
I DIDN'T KNOW THERE WAS A DOOR until I read the comments!
what are the tissues used for?
to get SXP, so you can exchange for things in the store.
Itd be cool if you can add some risk to taking the girl outside!
Yup, that is already planned, I'm going to place some enemies for you to defeat, if you miss you fall on the ground for a while and they will catch the girl and walk the stages until you can get her back.
can I ask what softwares you used to make this game?
Thanks!
I'm using Construct2 for the game.
Thx for the feedback, that will really help, about the player select the floor to go, I already think about it, will make sense when we have more places to go.
well I'm doing some updates for the game with more content, so you will have more to do
The book is for saving the game.
i cant even download it help
um... dunno how to say this, mate, but how about having one-handed controls?
uhm, I guess that can be good :3
What is the book for?
yeah I want to know that too
save
yup, its for save
how do you go through the arena closed area
u can go there buying the two skills o the shop and after by getting 500 SXP
thank you for telling me